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Spacial audio speakers

About fifteen years ago, I was auditioning loudspeakers one after the other, like somebody trying on an armload of pants in a department store fitting room. Some Ohm, Merlin, Reference 3A took up residence in my listening room for months or longer. Others entered and exited in a matter of weeks. Ultimately, I found all of them not quite the right fit, and sold them online or sent them back to the manufacturer. I was one of those guys and I participated in a lot of those threads, weary of all the tweaking, buying and selling and buying again, and the financial drain of losing a few hundred dollars at least! Being an audiophile was getting to be a joyless chore.

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WATCH RELATED VIDEO: Spatial M3 Sapphire Review - The Sound of Revolution

Apple's HomePods Make a Sneaky Good Surround Sound System


Whether you call it immersive, 3D, or spatial audio, these technologies are the biggest thing to happen to home cinema and music listening since surround sound. While surround sound gave our music a sense of horizontal direction, spatial audio takes this one step further by adding height cues to film soundtracks and music.

For cinephiles, spatial audio makes films feel more engrossing, placing you right in the action, and it allows gamers to hear the sound of enemy footsteps creeping towards them from any direction. Exciting right? While the world of spatial audio is definitely a step forward for cinephiles, gamers, and music lovers, it can also be pretty confusing, with lots of different formats to choose from.

Where you can find support for these formats also varies, with each TV and music streaming service offering support for one format exclusively, a mixture of a few, or none at all. Dolby Atmos is probably the best-known of all the spatial audio formats, having been originally developed for cinema and later making its way to the world of music streaming. The format gives sound a more three-dimensional effect than traditional surround formats, with sound designers taking elements from a track and placing them in a virtual sphere.

This allows movie makers to make sounds feel as though they are coming at you from all angles, which is particularly useful for cinema. These days you can get soundbars with upfiring tweeters that bounce sound up to your ceiling and back down to your ears or add-on modules that allow your existing speakers to deliver Dolby Atmos when combined with a compatible AV receiver. It essentially works by tricking your brain into thinking certain sounds are originating from above you, using height cue filters that simulate the natural cues imparted by the human ear to sounds arriving from overhead.

Dolby Atmos is also available for music, placing individual instruments and effects within that virtual sphere instead of elements from a movie soundtrack. The format can be applied to new music or as part of a remaster, provided the original audio stems are available to edit.

DTS:X is very similar to Dolby Atmos in that it creates three-dimensional sound that moves around you as it would in real life. You can use overhead channels if you want to create a more convincing 3D sound experience, though. It takes 5. That means that, when you watch films on your iPhone or iPad, the sound will always be placed correctly based on the action on the screen — so, if you turn your head or shift your device, it will still sound as though the sound is coming from the screen.

Stereo content can also be converted to Spatial Audio as long as the streaming service has enabled a special plugin for stereo spatialization. The immersive music format designed to be streamed over mobile music streaming services and played through compatible headphones or Bluetooth speakers. Though it has support from a range of streaming services, creating object-based audio — so-called degree sphere-mapping where each individual instrument, vocals and effect needs to be specifically placed in a sphere — is something Sony will need to persuade music producers to do before Reality Audio can stand a chance of becoming as commonly used as Atmos.

Super X-FI doesn't have the star-power of Atmos or the name recognition of Apple, but it's well-worth knowing about. Instead of relying on musicians and studios mixing and mastering their content for 3D space, Super X-FI relies on a proprietary algorithm and a custom chip to up-mix regular surround sound, stereo sound and even mono! That chip, the real driving force for Super X-FI, is now built inside eight different products from Creative including two wireless headphones, true wireless earbuds, two gaming headsets and two headphone amps, with a soundbar - the Creative SXFI Carrier - in the works.

The technology was debuted at CES a few years back before getting a second form at last year's CES , and the improvement definitely sharpened the technology to a finer point. It's now just as immersive as a proper Dolby Atmos setup when you pair the amp with the right headphones, but considering you all you need is a pair of Creative headphones, an amp or a pair of earbuds to get started, it's far, far more accessible when you're first testing the waters of 3D audio.

Your streaming quality will also need to be set to High or Auto. You can stream your music from Tidal in glorious spatial audio through your Atmos-enabled set-top box, TV, or speaker system.

Compatible tracks will appear with a 3D badge, and Amazon has also curated 3D audio playlists — though you can only experience them using the Echo Studio. One of the biggest announcements surrounding the PS5 was that is would come with 3D audio, using its own proprietary tech instead of allowing for Dolby Atmos support.

It's the first soundbar to support Super X-Fi technology, but you can only experience it if you plug in a pair of headphones — otherwise, Dolby Atmos is there to take up the spatial audio reins.

If you want to add spatial audio to a multi-speaker setup, you can do so by adding a compatible AVR audio-visual receiver. The inclusion of the latter technology means you can use them with your existing speaker setup and Blu-ray player without the need for extra height channels. If you do want to get a more immersive experience however, you can buy add-on height channels like the PSB Imagine XA Dolby-enabled speakers to bring upfired sound to your existing setup.

There are but a few wireless speakers that support 3D Audio. It was followed soon after by the Apple HomePod , which gained Atmos support via a software update in The Sony SRS-RA features a trio of up-firing speakers that spread audio vertically, giving your music a sense of height — and the company hasn't shied away from making them the star of the show, furnishing them in contrasting copper or silver depending on your choice of color.

The company also makes dongles that add the technology to third-party headphones. Based in TechRadar's London offices, she's a popular music graduate who worked in the music industry before finding her calling in journalism. In her spare time Olivia likes gardening, painting, and hanging with her cat Ethel and golden retriever Dora. North America. Jump to: Spatial audio formats Spatial audio streaming services Spatial audio devices.

Olivia Tambini. See more Audio news.


Spatial audio: Where do I start?

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In Web Audio, complex 3D spatializations are created using the The sound direction is coming from the boombox speaker at the front.

What is spatial audio? Apple's surround-sound format explained


You turn on the speaker to listen to the track that always has the power to move you and just like that, your evening has been transformed. The right music can instantly elevate your mood and the right home speaker means you can enjoy those mood-lifting moments whenever you need them most. There are many different types of speakers, and with a little forward planning you can easily discover the ones designed to complement your interior and your lifestyle equally. Finding the right speaker to deliver an outstanding audio experience in your home while also enhancing the space you live in means taking a few factors into consideration. The space you will be using your speaker in makes a huge difference to which type is most suitable. Smaller spaces, especially those in urban settings, will need less raw power. Both should have the capability of delivering nuanced sound at all volume levels. Speakers with a Room Compensation feature allow you to get the best and most suitable sound performance for your particular space.

Spatial Audio for Cinematic VR and 360 Videos

spacial audio speakers

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Apple's Spatial Audio and Dolby Atmos explained


As if its extensive variety of sound processing and other options wasn't enough, the Web Audio API also includes facilities to allow you to emulate the difference in sound as a listener moves around a sound source, for example panning as you move around a sound source inside a 3D game. The official term for this is spatialization , and this article will cover the basics of how to implement such a system. In Web Audio, complex 3D spatializations are created using the PannerNode , which in layman's terms is basically a whole lotta cool maths to make audio appear in 3D space. Think sounds flying over you, creeping up behind you, moving across in front of you. That sort of thing.

Leaders in Spatial Audio

Whether you call it immersive, 3D, or spatial audio, these technologies are the biggest thing to happen to home cinema and music listening since surround sound. While surround sound gave our music a sense of horizontal direction, spatial audio takes this one step further by adding height cues to film soundtracks and music. For cinephiles, spatial audio makes films feel more engrossing, placing you right in the action, and it allows gamers to hear the sound of enemy footsteps creeping towards them from any direction. Exciting right? While the world of spatial audio is definitely a step forward for cinephiles, gamers, and music lovers, it can also be pretty confusing, with lots of different formats to choose from. Where you can find support for these formats also varies, with each TV and music streaming service offering support for one format exclusively, a mixture of a few, or none at all. Dolby Atmos is probably the best-known of all the spatial audio formats, having been originally developed for cinema and later making its way to the world of music streaming. The format gives sound a more three-dimensional effect than traditional surround formats, with sound designers taking elements from a track and placing them in a virtual sphere.

An immersive audio experience can be enjoyed from traditional speaker Since all channels are independent, the degree spacial expressiveness and.

Apple rolled out a really cool new Dolby Atmos surround sound feature to Apple Music this week that might help it attract and keep subscribers as it competes with streaming music leader Spotify. Dolby Atmos spatial audio makes it feel a bit more like music is surrounding you while using headphones, instead of just piping into your left and right ears. Songs with Dolby Atmos are available for free, so long as you're already an Apple Music subscriber.

This frequently involves the virtual placement of sound sources anywhere in three-dimensional space, including behind, above or below the listener. It is the phenomenon of transforming sound waves using head-related transfer function or HRTF filters and cross talk cancellation techniques to mimic natural sounds waves, which emanate from a point in a 3-D space. It allows trickery of the brain using the ears and auditory nerves, pretending to place different sounds in different 3-D locations upon hearing the sounds, even though the sounds may just be produced from just 2 speakers dissimilar to surround sound. Using head-related transfer functions and reverberation , the changes of sound on its way from the source including reflections from walls and floors to the listener's ear can be simulated. These effects include localization of sound sources behind, above and below the listener.

A massive percentage of our attention can be directed with audio cues, but a fully immersive experience requires spatial audio and not just cues.

Audio is a powerful way to fully immerse your audience in your VR experience. In this section, you'll learn the basics of spatial audio. Spatial audio is a powerful way to fully immerse a user and direct attention within a video or VR experience via sound. A huge part of our attention can be directed with audio cues but a fully immersive experience requires a detailed spatial audio mix and not just cues that are added on as an afterthought. Spatial audio makes what we hear a believable auditory experience that matches what we see and have experienced. And for this precise reason, for the most realistic and impactful experience, it is pertinent for the sound design to be a part of the creative brief from the very beginning as bad or misplaced audio design and cues can be a deterrent to a convincing outcome. The human brain interprets auditory signals in a specific way that allows it to make decisions about its surrounding environment.

I've been testing two HomePod minis over the last several days, and it's easily my pick for the best-sounding and best-looking miniature smart speakers. But slipping under the radar are some updates to the original HomePod, including the ability to create the ultimate Apple surround-sound system. Dolby Atmos capability is a crucial element of a modern home theater system which creates virtual channels that trick your ears into thinking that sound is coming from all around you — left, right and above — instead of just right in front of you. A quick point of clarification: If you have an older TV that doesn't support Dolby Atmos, you can buy a streaming device that supports Dolby Atmos.




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