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A video game [a] or computer game is an electronic game that involves interaction with a user interface or input device — such as a joystick , controller , keyboard , or motion sensing device — to generate visual feedback. This feedback is shown on a video display device , such as a TV set , monitor , touchscreen , or virtual reality headset. Video games are often augmented with audio feedback delivered through speakers or headphones , and sometimes with other types of feedback, including haptic technology.

Video games are defined based on their platform , which include arcade video games , console games , and personal computer PC games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers , virtual and augmented reality systems, and remote cloud gaming. Video games are classified into a wide range of genres based on their type of gameplay and purpose. The first video game prototypes in the s and s are simple extensions of electronic games using video-like output from large room-size computers.

The first consumer video game is the arcade video game Computer Space in In came the iconic hit arcade game Pong , and the first home console , the Magnavox Odyssey. The quickly-growing industry suffered from the crash of the North American video game market in due to loss of publishing control and saturation of the market. Following the crash, the industry matured, dominated by Japanese companies such as Nintendo , Sega , and Sony , and established practices and methods around the development and distribution of video games to prevent a similar crash in the future, many which continue to be followed.

Today, video game development requires numerous skills to bring a game to market, including developers , publishers , distributors, retailers, console and other third-party manufacturers, and other roles. In the s, the core industry centered on " AAA " games, leaving little room for riskier, experimental games.

Coupled with the availability of the Internet and digital distribution, this gave room for independent video game development or indie games to gain prominence into the s. Since then, the commercial importance of the video game industry has been increasing. The emerging Asian markets and mobile games on smartphones in particular are altering player demographics towards casual gaming and increasing monetization by incorporating games as a service.

This is three times the size of the global music industry and four times that of the film industry. Early video games use interactive electronic devices with various display formats. The earliest example is from —a " Cathode-ray tube amusement device " was filed for a patent on 25 January , by Thomas T. Goldsmith Jr. Patent Each game has different means of display: NIMROD has a panel of lights to play the game of Nim , [4] OXO has a graphical display to play tic-tac-toe, [5] Tennis for Two has an oscilloscope to display a side view of a tennis court, [3] and Spacewar!

These preliminary inventions paved the way for the origins of video games today. Ralph H. Baer , while working at Sanders Associates in , devised a control system to play a rudimentary game of table tennis on a television screen. With the company's approval, Baer built the prototype "Brown Box".

Sanders patented Baer's inventions and licensed them to Magnavox , which commercialized it as the first home video game console , the Magnavox Odyssey , released in This was released as Computer Space , the first arcade video game , in Sanders and Magnavox sued Atari for infringement of Baer's patents, but Atari settled out of court, paying for perpetual rights to the patents.

Following their agreement, Atari made a home version of Pong , which was released by Christmas The term "video game" was developed to distinguish this class of electronic games that were played on some type of video display rather than on a teletype printer or similar device. The first appearance of the term "video game" emerged around As analyzed by video game historian Keith Smith, the sudden appearance suggested that the term had been proposed and readily adopted by those involved.

This appeared to trace to Ed Adlum, who ran Cashbox ' s coin-operated section until and then later founded RePlay Magazine , covering the coin-op amusement field, in It seemed awkward to call their products 'TV games', so borrowing a word from Billboard ' s description of movie jukeboxes, Adlum started to refer to this new breed of amusement machine as 'video games.

Eddie Adlum explained how he coined the term "video game" in a RePlay article. Up until the early s, amusement arcades typically had non-video arcade games such as pinball machines and electro-mechanical games. With the arrival of video games in arcades during the early s, there was initially some confusion in the arcade industry over what term should be used to describe the new games.

He "wrestled with descriptions of this type of game," alternating between "TV game" and "television game" but "finally woke up one day" and said, "what the hell While many games readily fall into a clear, well-understood definition of video games, new genres and innovations in game development have raised the question of what are the essential factors of a video game that separate the medium from other forms of entertainment. The introduction of interactive films in the s with games like Dragon's Lair , featured games with full motion video played off a form of media but only limited user interaction.

To distinguish between these two, video games are considered to require some interactivity that affects the visual display. Most video games tend to feature some type of victory or winning conditions, such as a scoring mechanism or a final boss fight.

The introduction of walking simulators adventure games that allow for exploration but lack any objectives like Gone Home , and empathy games video games that tend to focus on emotion like That Dragon, Cancer brought the idea of games that did not have any such type of winning condition and raising the question of whether these were actually games.

The lack of any industry definition for a video game by was an issue during the case Epic Games v. Among concerns raised were games like Fortnite Creative and Roblox which created metaverses of interactive experiences, and whether the larger game and the individual experiences themselves were games or not in relation to fees that Apple charged for the App Store.

Judge Yvonne Gonzalez Rogers , recognizing that there was yet an industry standard definition for a video game, established for her ruling that "At a bare minimum, videogames appear to require some level of interactivity or involvement between the player and the medium" compared to passive entertainment like film, music, and television, and "videogames are also generally graphically rendered or animated, as opposed to being recorded live or via motion capture as in films or television".

The gameplay experience varies radically between video games, but many common elements exist. Most games will launch into a title screen and give the player a chance to review options such as the number of players before starting a game. Most games are divided into levels which the player must work the avatar through, scoring points , collecting power-ups to boost the avatar's innate attributes, all while either using special attacks to defeat enemies or moves to avoid them.

This information is relayed to the player through a type of on-screen user interface such as a heads-up display atop the rendering of the game itself. Taking damage will deplete their avatar's health , and if that falls to zero or if the avatar otherwise falls into an impossible-to-escape location, the player will lose one of their lives. Should they lose all their lives without gaining an extra life or "1-UP" , then the player will reach the " game over " screen. Many levels as well as the game's finale end with a type of boss character the player must defeat to continue on.

In some games, intermediate points between levels will offer save points where the player can create a saved game on storage media to restart the game should they lose all their lives or need to stop the game and restart at a later time. These also may be in the form of a passage that can be written down and reentered at the title screen.

Product flaws include software bugs which can manifest as glitches which may be exploited by the player; this is often the foundation of speedrunning a video game. These bugs, along with cheat codes , Easter eggs , and other hidden secrets that were intentionally added to the game can also be exploited. Both of which might make the game easier, give the player additional power-ups, or change the appearance of the game. To distinguish from electronic games, a video game is generally considered to require a platform, the hardware which contains computing elements, to process player interaction from some type of input device and displays the results to a video output display.

Video games require a platform, a specific combination of electronic components or computer hardware and associated software , to operate. Games are typically designed to be played on one or a limited number of platforms, and exclusivity to a platform is used as a competitive edge in the video game market. These also may be remasters - where most of the original game's source code is reused and art assets, models, and game levels are updated for modern systems - and remakes, where in addition to asset improvements, significant reworking of the original game and possibly from scratch is performed.

The list below is not exhaustive and excludes other electronic devices capable of playing video games such as PDAs and graphing calculators. Early arcade games, home consoles, and handheld games were dedicated hardware units with the game's logic built into the electronic componentry of the hardware. Since then, most video game platforms are considered programmable, having means to read and play multiple games distributed on different types of media or formats.

Furthermore digital distribution over the Internet or other communication methods as well as cloud gaming alleviate the need for any physical media. In some cases, the media serves as the direct read-only memory for the game, or it may be the form of installation media that is used to write the main assets to the player's platform's local storage for faster loading periods and later updates. Games can be extended with new content and software patches through either expansion packs which are typically available as physical media, or as downloadable content nominally available via digital distribution.

These can be offered freely or can be used to monetize a game following its initial release. Several games offer players the ability to create user-generated content to share with others to play. Other games, mostly those on personal computers, can be extended with user-created modifications or mods that alter or add onto the game; these often are unofficial and were developed by players from reverse engineering of the game, but other games provide official support for modding the game.

Video game can use several types of input devices to translate human actions to a game. Most common are the use of game controllers like gamepads and joysticks for most consoles, and as accessories for personal computer systems along keyboard and mouse controls. Common controls on the most recent controllers include face buttons, shoulder triggers, analog sticks , and directional pads "d-pads". Consoles typically include standard controllers which are shipped or bundled with the console itself, while peripheral controllers are available as a separate purchase from the console manufacturer or third-party vendors.

Newer technology improvements have incorporated additional technology into the controller or the game platform, such as touchscreens and motion detection sensors that give more options for how the player interacts with the game. Specialized controllers may be used for certain genres of games, including racing wheels , light guns and dance pads.

Digital cameras and motion detection can capture movements of the player as input into the game, which can, in some cases, effectively eliminate the control, and on other systems such as virtual reality, are used to enhance immersion into the game. By definition, all video games are intended to output graphics to an external video display, such as cathode-ray tube televisions, newer liquid-crystal display LCD televisions and built-in screens, projectors or computer monitors , depending on the type of platform the game is played on.

Features such as color depth , refresh rate , frame rate , and screen resolution are a combination of the limitations of the game platform and display device and the program efficiency of the game itself. The game's output can range from fixed displays using LED or LCD elements, text-based games , two-dimensional and three-dimensional graphics, and augmented reality displays. The game's graphics are often accompanied by sound produced by internal speakers on the game platform or external speakers attached to the platform, as directed by the game's programming.

This often will include sound effects tied to the player's actions to provide audio feedback, as well as background music for the game. Some platforms support additional feedback mechanics to the player that a game can take advantage of. This is most commonly haptic technology built into the game controller, such as causing the controller to shake in the player's hands to simulate a shaking earthquake occurring in game. A video game, like most other forms of media, may be categorized into genres.

However, unlike film or television which use visual or narrative elements, video games are generally categorized into genres based on their gameplay interaction, since this is the primary means which one interacts with a video game.

Genre names are normally self-describing in terms of the type of gameplay, such as action game , role playing game , or shoot 'em up , though some genres have derivations from influential works that have defined that genre, such as roguelikes from Rogue , [45] Grand Theft Auto clones from Grand Theft Auto III , [46] and battle royale games from the film Battle Royale.

Some cross-genre types also exist that fall until multiple top-level genres such as action-adventure game. A video game's mode describes how many players can use the game at the same type.

This is primarily distinguished by single-player video games and multiplayer video games. Within the latter category, multiplayer games can be played in a variety of ways, including locally at the same device, on separate devices connected through a local network such as LAN parties , or online via separate Internet connections. Most multiplayer games are based on competitive gameplay, but many offer cooperative and team-based options as well as asymmetric gameplay.

Online games use server structures that can also enable massively multiplayer online games MMOs to support hundreds of players at the same time. A small number of video games are zero-player games , in which the player has very limited interaction with the game itself. These are most commonly simulation games where the player may establish a starting state and then let the game proceed on its own, watching the results as a passive observer, such as with many computerized simulations of Conway's Game of Life.

Most video games are created for entertainment purposes, a category otherwise called "core games". These include:.


The 15 greatest video games of the 00s – ranked!

SFU Search. It will focus on how The Sims, praised as socially progressive for its liberal views towards same-sex relationships, absence of racial stereotyping, and non-sexualized presentation of women, is interpreted by, targeted toward, and marketed to these various different audiences. The paper will conclude that this recent spike in social liberalism may not be the result of a socio-cultural change in ideology, but a change in economic strategy and the marketing of cultural and sexual difference. The history of the video game medium is glaringly phallocentric and greatly mono-cultural. The traditional target market for all types of digital gaming is male — and predominately young, white, middle-class, and principally heterosexual males. The vast majority of playable characters from this era were male, customarily white when depicted as humanoid, and presumably heterosexual, since female love interests were frequently being rescued by the male heroes examples from contemporary and classic digital games are provided in the paper. According to Brunner, Bennett, and Honey, women and people of colour avoid taking advanced level courses in mathematics, science and technology more often than Caucasian males, leaving the industries responsible for designing digital games dominated by white men

Hideo Kojima reveals why the Death Stranding walking simulator criticisms are a result of people misunderstanding the game's brand new.

Inside Social Games’ 2011 Facebook Game Reviews Roundup


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amplifier sim social games

In the meantime, all we ask of you is to be kind, engage in constructive conversations with each other, and continue to celebrate what makes the Sims special to YOU. And I can assure you that we will continue to listen, continue to invest in The Sims 4 and continue to engage with you. We could not do what we do without our players. We use required necessary cookies to make our EA News site work. We would also like to set optional analytics cookies to help us improve it and to use Google Analytics for this.

Or request a free product demo. Each exercise is set in a timeless, real-world scenario.

2K returns to making NFL video games, but not a Madden competitor


Hideo Kojima addressed the Death Stranding walking simulator criticisms that have been making the rounds on social media ever since the lengthy Death Stranding TGS trailer, and the game's creator believes those comparisons are unfounded and born out of misunderstanding what the title is trying to do. Death Stranding has been misunderstood for virtually its entire existence thanks to its cryptic environment, storytelling, and gameplay designs - and Kojima has been happy to lean into those mysteries when it comes to defining the game , often characterizing it as its own "stranding" genre that will change the gaming industry. What we do know about Death Stranding is that it centers around re-connecting the United States after it has fallen apart due to an unknown event that spawned the existence of BTs, the shadowy entities that haunt the landscape. Norman Reedus' character Sam is the protagonist tasked with bringing humanity back together, uniting the "strands" of the country together with technology. Death Stranding multiplayer will be a lot like Dark Souls in the sense that players can help each other from a distance through asynchronous interactions, and combat will be interspersed through the exploration and will range from human enemies to hulking monsters. Naturally, the fact that so much in Death Stranding is completely new to gaming - from the story to the gameplay mechanics themselves - has led many to try to characterize it in terms they already understand.

Video game

The decade that began with the GameCube, PlayStation 2 and Xbox, and ended with the Wii, PlayStation 3 and Xbox , saw huge technical advances and remarkable innovations in storytelling and gameplay — these are the standout games of the noughties. And veteran fans still have nightmares about the Witch …. Inspired by his love of dance music, Tetsuya Mizuguchi , produced a euphoric combination of rhythm action and rail shooter in which the player navigates a deteriorating AI system that resembles a nightclub lighting display. Alongside other titles such as Jet Set Radio and Samba de Amigo, the game symbolised the creativity and youthful exuberance of the Dreamcast era. The industry laughed at the idea of the Wii, with its weird motion controller and comparatively dated hardware … until they saw people playing Wii Sports. Its collection of five perfectly tuned events made competitive multiplayer gaming accessible to everyone in the house, from toddlers to octogenarians, helping the machine shift more than m units and contributing to the idea that games can be a highly social bonding experience. The campaign was excellent too, drawing on Andy McNab-style heroics and pacy s thriller movies and, with Captain John Price, providing one of the only truly memorable characters of this whole genre.

2K Games has signed a "multi-year partnership" with the NFL to make "non-simulation football experiences" such as arcade-style games.

SimPhonic Keytar

Visit the new remote island location to enter a new Survivor-inspired gameshow experience to influence celebrity Sims to join your clan. To help make sure you can hit the ground running, our game team have put together this FAQ. Your Sim is stuck on a tropical island!

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A video game [a] or computer game is an electronic game that involves interaction with a user interface or input device — such as a joystick , controller , keyboard , or motion sensing device — to generate visual feedback. This feedback is shown on a video display device , such as a TV set , monitor , touchscreen , or virtual reality headset. Video games are often augmented with audio feedback delivered through speakers or headphones , and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform , which include arcade video games , console games , and personal computer PC games.

Unity Lidar Simulation We propose a methodology for lidar super-resolution with ground vehicles driving on roadways, which relies completely on a driving simulator to enhance, via deep learning, the apparent resolution of a physical lidar.

Liberal Sims?: Simulated Difference and the Commodity of Social Diversity

We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from. To learn more or opt-out, read our Cookie Policy. The two sets of rights are typically handled separately, and indeed, an NFL spokesperson told Polygon that 2K would need to sign a licensing agreement with the NFL Players Association in order to use real, current NFL players in its upcoming video games. A representative for 2K said the company could not comment on whether such a deal was in place. It seems unlikely that 2K would bother making football video games without the rights to current NFL players as well as the real teams. And while EA would presumably seek to renew its contract again for Madden — a lucrative annual franchise that has been the bedrock of the EA Sports slate for over three decades — the NFL may finally be willing to open things up to some competition after more than 15 years of exclusivity. Especially if, by that point, 2K has demonstrated the same kind of talent for football that it applied in bringing its basketball series to the apex of sports gaming.

Unity Lidar Simulation

The Journal of Innovation and Knowledge JIK focuses on how we gain knowledge through innovation and how knowledge encourages new forms of innovation. Not all innovation leads to knowledge. Only enduring innovation that can be generalized across multiple fields creates theory and knowledge.




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