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How Sounds Get Into Games - Fundamentals Of Game Audio Implementation



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A summary of how sounds get into video games. Providing a general overview with examples and explaining the basics of audio implementation.

Huge shoutout to Sam for the great interview!

Game Audio Learning Resources:
https://docs.google.com/spreadsheets/d/1fcuhGEesLC_PWCwY3dIwLgF774sKswOwIcZECWiH7Xo/edit?usp=sharing

Helpful learning sources for audio implementation:
Audio Middleware summary:
https://www.yannisbrown.com/about-audio-middleware/
How some of the most popular games used audio implementation:
https://www.asoundeffect.com/gameaudio/
Wwise fundamentals:
https://www.audiokinetic.com/download/documents/Wwise_Fundamentals.pdf
Wwise 101:
https://www.audiokinetic.com/learn/videos/?course=wwise101
Wwise 301:
https://www.audiokinetic.com/learn/videos/?course=wwise301
Audio Implementation Unity:
https://www.youtube.com/watch?v=6OT43pvUyfY&ab_channel=Brackeys
Streaming Audio:
https://www.audiokinetic.com/courses/wwise101/?source=wwise101&id=streaming

Video clips used:
Shelter from the Storm - Ambient Rainy Scenes - Zelda: Breath of the Wild
https://www.youtube.com/watch?v=Vacs3nuRd2M
The Witcher 3: White Orchard Ambience [no music]
https://www.youtube.com/watch?v=xkEP2U-M_iY
Batman: Arkham Asylum - Medical Hall Ambiance (sparks, machines sounds, white noise)
https://www.youtube.com/watch?v=Q-b3_h2lYkU
Welcome to Unreal Engine 5 Early Access
https://www.youtube.com/watch?v=d1ZnM7CH-v4&t=740s
Rooms and Portals Tutorial
https://www.audiokinetic.com/library/edge/?source=Unity&id=pg_rooms_portals_tut.html

Wwise to Unreal Season 2 Ep3 Footstep Switches and Profiler
https://www.youtube.com/watch?v=5ShEpejNqS8&t=17s
Michael G Wagner
https://www.youtube.com/channel/UCJW4OzG2g6HArmf3_xpvPIg

Game Audio with Unity and Wwise Part 3: Position, Attenuation, and Profiling
https://www.youtube.com/watch?v=RoUUdfInrTs&t=2412s
Cyberpunk 2077: From Real-Life Cars to In-Game Rides
https://www.youtube.com/watch?v=kZviwQ9EZcA
CYBERPUNK 2077 - Night Free Roam Gameplay (Ray Tracing 4K 60FPS ULTRA)
https://www.youtube.com/watch?v=Xk8Id06dcAQ&t=515s
Stop! You've violated the law!
https://www.youtube.com/watch?v=My0lzMuNcHI
Mario Kart 7: Wii Maple Treeway [1080 HD]
https://www.youtube.com/watch?v=t1uYRWm9heI&t=56s
POKEMON SWORD Full Game Walkthrough Part 1 - No Commentary (#PokemonSword Full Game) 2019
https://www.youtube.com/watch?v=gWBLNeLreKM&t=8907s
03 Unity Basics Adding Footstep Sounds to Animations
https://www.youtube.com/watch?v=jwalC83tfKs&t=1020s
MetaSounds in UE5: From Miniguns to Music | Unreal Engine
https://www.youtube.com/watch?v=3230-FwCts0
Frostbite: Implementing a Scripting Solution for Your Editor
https://www.youtube.com/watch?v=mxs_x5ne9JY
The Division 2 (Debug Build) Slapback Reflection Audio Demo
https://www.youtube.com/watch?v=gDX5pIN2vYo
Halo 3 - Anatomy Of A Game - Making Halo 3: Audio
https://www.youtube.com/watch?v=AZ7KJPTZTRw
Dishonored 2 | Aramis Stilton quotes and heart comments
https://youtu.be/SofH8Ah3NfI?t=234
Dishonored 2 Use Heart to Find Runes
https://www.youtube.com/watch?v=_dcApsrQnLo
Fifa 21 Funny Commentary - Derek Rae gets ignored by Lee Dixon
https://www.youtube.com/watch?v=knRXyWLUz7w
This glory kill synced perfectly with the music: Doom
https://www.reddit.com/r/Doom/comments/8047lp/this_glory_kill_synced_perfectly_with_the_music/
The Making of Horizon Zero Dawn
https://youtu.be/h9tLcD1r-6w?t=3326
Wwise Tour 2016 - Blizzard Overwatch (3 of 7) - A Clear Mix
https://www.youtube.com/watch?v=2M5cWHswQsM
Switch Longplay [001] The Legend of Zelda Breath of the Wild (Part 1 of 11)
https://www.youtube.com/watch?v=JbhS4OXWNsE
14 Minutes of Monster Hunter World Gameplay - Gamescom 2017
https://www.youtube.com/watch?v=wL5NiOc64ag
It's Always Sunny In Philadelphia: Oh No You Don't
https://www.youtube.com/watch?v=odCJS6ybQWU
People In A Meeting · Free Stock Video
https://www.pexels.com/video/people-in-a-meeting-3255275/
The Outer Worlds - Systemic Splines for Audio design
https://www.youtube.com/watch?v=qaEWk4KiNT4


Support us: https://www.patreon.com/gameaudioanalysis
If you have any questions contact me here: [email protected]

Special thanks to Jonny and Max without whom the quality of these videos wouldn't be possible!

Timestamps:
00:00 - Intro
00:19 - What Is Audio Implementation?
00:49 - Interactive VS Linear Media
01:14 - Basic Concept
03:35 - Interview With Sam
05:47 - Interview Summary
06:27 - How Sounds Get Into Games
08:05 - Middleware vs Game Engine
09:00 - Why Implementation Matters
10:05 - Implementation Examples
11:07 - What We Want The Player To Hear
12:48 - Optimization
14:00 - Outer Worlds Example
14:29 - How To Learn More
Category
Audio
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