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Weapon Sound Design With Unreal Engine Audio | GameSoundCon 2022



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Sweejtech Technical Audio Director Gustav Rathsman takes us through how you design realistic weapon sound systems in MetaSounds. He’ll also explore how Lyra and UE Audio can be used to procedurally customize a large range of weapons.

For more Unreal Engine game audio talks, check out our GameSoundCon recap: https://unrealengine.com/blog/get-game-audio-tips-from-our-favorite-talks-at-gamesoundcon
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Audio
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